Init: +5. Senses: Perception +5. Ac: 22, touch 16, flat-footed 17 (+6 armor, +5 Dex, +1 size).
Hp: 72 (9d10+18).
Fortitude: +11. Reflex: +11. Will: +9; +4 vs. fear. Defensive Abilities: bravery +2.
Speed: 20 ft.. Melee: +1 halfling sling staff +18/+13 (1d4+9/19–20) or short sword +14/+9 (1d4+4/19–20). Ranged: +1 halfling sling staff +22 (1d6+8/19–20/×3). Special Attacks: weapon training (thrown +2, light blades +1). Strength: 16. Dexterity: 20. Constitution: 14. Intelligence: 8. Wisdom: 12. Charisma: 12.
Base Attack: +9. Cmb: +13. Cmd: 26.
Feats: Deadly Aim, Greater Weapon Focus (halfling sling staff), Improved Critical (halfling sling staff), Iron Will, Mounted Combat, Point-Blank Shot, Precise Shot, Vital Strike, Weapon Focus (halfling sling staff), Weapon Specialization (halfling sling staff).
Skills: Acrobatics +7 (+3 when jumping), Climb +5, Perception +5, Ride +17, Survival +15.
Languages: Common, Halfling. Special Qualities: armor training 2. Combat Gear: +1 elf-bane bullets (5), potion of bull's strength, potion of cure moderate wounds, potion of heroism, potion of invisibility. Other Gear: breastplate, +1 halfling sling staff with 20 bullets, short sword, belt of incredible dexterity +2, brooch of shielding (35 points of damage remaining), bit and bridle, masterwork studded leather barding, military saddle, riding dog, saddlebags, 161 gp.
Tactics
Before Combat The fighter drinks his potions of bull's strength and heroism.
During Combat If fighting elves, the fighter stays back from the fight, wielding his sling staff until he's out of elf-bane bullets. Otherwise, he rides into the fray, bashing foes and hurling bulletswith his sling staff while using Deadly Aim and Vital Strike.
Base Statistics Without bull's strength and heroism, the fighter's statistics are
Senses Perception +3
Fort +9
Ref +9
Will +7
Melee +1 halfling sling staff +14/+9 (1d4+6/19-20) or short sword +12/+7 (1d4+2/19-20)
Ranged +1 halfling sling staff +20 (1d6+6/19-20/×3)
Str 12
CMB +9
CMD 24
Skills Acrobatics +5 (+1 when jumping), Climb +1, Perception +3, Ride +15, Survival +13.
Halfling slingers often patrol the areas surrounding halfling settlements. Sometimes they hire themselves out as scouts and skirmishers.
Tomin Blanderbass
The wanderer's life suits Tomin just fine. He roams from town to town looking for mercenary work, and is more than happy to take gold from anyone who offers. Tomin doesn't really care about right or wrong, just about getting paid. He's as likely to guard a caravan as to rob one. He draws the line at hurting those who won't fight back, believing that's what separates him from a petty thug.
When he first started adventuring, Tomin and his companions ran afoul of a band of elves on the hunt for bandits. The elves ran down and slew Tomin's companions one by one, then left him tied up and dangling from a tree as a warning for others. That humiliation still burns in Tomin's belly, and he fears and detests elves to this day.
Combat Encounters
Tomin targets enemy elves first, and often refuses to treat with allies who have elves within their midst.
Roleplaying Suggestions
Tomin is not shy when looking for work—or when he wants to pick a fight with an elf.